It is a six socketed D2R runeword, but the level 17 Might aura will stack with itself, so your mercenary can give you and itself a level 34 Might aura, which is kinda cool, keep in mind that this mercenary being able to carry large auras also makes it a legitimate contender when it comes to summon builds like necromancers and now the very viable summon druid itself. ![]() Last Wish is another weapon that is actually very interesting because you can dual wield it in Phase Blades. But it is expensive, you get to put it into a high max damage ethereal base and you get to level 46 holy fire. If the target is in is within melee range, you're actually going to have a pretty decent amount of AOE fire damage coming off your mercenary. You can dual wield Hand of Justice in a cryptic sword and also wear Dragon and then throw on Andariel's Visage for the survivability that they'll need and have a level 46 holy fire aura on your frenzy mercenary, that's also going to carry minus 40 enemy fire res and they've also reverted at least one part of the change so that holy fire will gain that 200 radial damage. There is a chance that putting a Headstriker onto your mercenary is still going to be the highest damage output even on frenzy.įury is actually a really good option get +10 to frenzy, if you dual-wield it, they get a deadly strike, they get enough life stolen per hit so that on hell difficulty they still get at least 1% massively increased attack speed minus target defense and bonus attack rating, it's actually fairly nice, they won't apply the prevent monster hill but that open wound is really good. If they have a 100% chance to crit from the deadly strike, and if you successfully apply deadly strike crit and the mercenary crit, you actually get four times the damage, that's why something like Headstriker was so powerful. ![]() ![]() In addition, an Act 5 mercenary can actually quadruple crit, they also have a 5% crit chance, that's multiplicative with everything else. Headstriker is considered to be the highest damage output for an Act 5 mercenary, when it is equipped on the original mercenary that is one-handed, the damage will be doubled.
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